Right now I’m incredibly thankful for Forza 6’s rewind feature. I’ve been trying to figure out how to negotiate a puddle that spans the entire width of Sebring International Raceway at turn nine. You’ll know it when you see it. There’s no way around it, but no matter which angle of attack I choose, my 2016 Volkswagen Golf R is sent spinning off into the wet grass over and over again. It sounds frustrating, but I’m actually having a blast trying to figure it out. Finally, I manage to emerge facing vaguely in the right direction and continue trying to keep my all-wheel-drive hot-hatch on the wet Florida tarmac.
I’ve emerged on the other side of a weekend filled with delivery pizza, Funyuns and virtual race binging, having played through much of Forza 6, Turn 10 Studio’s most recent entry in what has become the flagship sim-racing franchise for Microsoft’s Xbox and the second Forza game to be released for the Xbox One. Its predecessor, Forza 5, was a solid and polished racing game, but was fairly light on tracks, cars and other content — somewhat understandable considering it launched simultaneously with the Xbox One, which probably limited its production timeline.
But with over 450 cars and countless track configurations in 26 different locations, Forza 6 is real return to form for the franchise. New features, including 24-car races, a new mods system, a ‘spin’ rewards system, feature events and night and wet-weather racing, further add to the experience. And it’s all delivered at a smooth 60 frames per second in stunning 1080p resolution.
Continue reading for my full review of Forza 6.
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