If you love cars, you are pretty well catered-for in the world of video games. With long-standing franchises like Need for Speed, Forza Motorsports, Grid, and Gran Turismo, and more coming every year, it is very easy to get your four-wheeled fix in a digital space. If you prefer the two-wheeled world of motorcycles though, you are left a little wanting. There are some great games out there, like the Moto GP series and Trials HD, but the pickings are much more slim. Well, gaming developer Milestone is looking to bolster the market a bit with the new game MXGP. MXGP is the officially licensed game for Motocross, and as such it features tracks and riders from the current championship series.
That means you get 60 riders, 60 bikes, and 14 different tracks.
What makes MXGP interesting is a focus on the special characteristics that make Motocross interesting and exciting. While car sims focus on tire physics, MXGP has a dirt physics system that sees the tracks get molded, altered and formed by the bikes, just as you would see in a real race. Couple this with a fun and advanced control scheme that takes driver balance into consideration, and you end up with a game that doesn’t really feel or play like anything else on the market.
Being different is not enough to make a game great though. I spent a few weeks digging through the various racing series, modes and features that MXGP has on offer to decide if its worth a buy, or if it’s little more than some fancy features wrapped around a boring game.
Read on to learn more about MXGP: The Official Motocross Video Game
TopSpeed Tested - MXGP: The Official Motocross Video Game originally appeared on topspeed.com on Monday, 2 February 2015 15:00 EST.
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